Route
8-100
Damage routes
Physical, Earth, Energy
Main goal
Smooth progression
Format
XP, profit, safe picks
Objective
Get early levels without wasting gold, unlock your basic spell flow, and build a small supply budget.
The best Monk hunts from level 8 to 20 are simple, cheap and safe. Focus on Physical damage, basic fist weapons and low-risk monsters before moving into faster spawns.
Level
8+
XP/h
25k-30k
Loot
50k-55k
Beginner profit hunt. Collect medicine pouches for imbuement market value; very low supply pressure.
Level
8+
XP/h
30k-35k
Loot
4k-5k
Low-risk route for early Monk practice. Good for learning potion rhythm before denser pulls.
Level
8+
XP/h
30k
Loot
2k-3k
Very safe starter spawn. Use it for early levels only; move on once Double Jab and better weapons are available.

Weapon
Jo Staff
Cheap Energy starter while you look for a stronger Physical option.

Weapon
Pair of Monk Fists
Level 10 Physical option and a clean early upgrade.

Armor
Monk Robe
Good early Monk armor with fist value if you can afford it.

Ring
Power Ring
Damage boost for moments where you want faster kills.
- Keep pulls small.
- Use healing early instead of waiting for low HP.
- Sell creature products when market prices are good.
Objective
Move into denser spawns and decide if you want fast XP or early profit.
From level 20 to 35, Monk progression starts to speed up. Stonerefiners, Coryms and Scarabs are strong choices depending on whether you want XP, profit or a safer route.
Level
20+
XP/h
100k
Loot
20k
Use Stealth Rings. Strong early XP, but unsafe if invisibility drops near Coryms.
Level
30+
XP/h
150k
Loot
-30k
Good XP with Stealth Ring usage. Watch Vanguards and avoid overpulling before Flurry of Blows feels stable.
Level
35+
XP/h
200k
Loot
150k
Strong low-level profit if scarab shell prices are healthy. Bring earth protection and respect Ancient Scarab paralyze.

Weapon
Fists of Enlightenment
Level 20 Energy weapon with fist skill for early variety.

Ring
Stealth Ring
Key item for Stonerefiners and safer risky routes.

Armor
Dwarven Armor
Physical protection helps when pulls start getting rough.

Boots
Boots of Haste
Speed makes luring and escaping much smoother.
- Do not full-box yet.
- Reset the pull when Stealth Ring drops.
- Respect paralyze and poison in scarab routes.
Objective
Start testing harder rooms while keeping a backup safe hunt for bad days.
Between level 35 and 50, Monk players can choose comfortable Dragon routes, profit Scarabs or faster XP at Lion's Rock. This is where item upgrades begin to matter more.
Level
50+
XP/h
250k-300k
Loot
20k-30k
Classic step-up hunt. Carry fire protection and avoid boxing until your sustain feels comfortable.
Level
50+
XP/h
500k
Loot
65k
High early XP. Pull carefully, use ring swaps, and avoid standing open when several lions connect at once.
Level
35+
XP/h
200k
Loot
150k
Strong low-level profit if scarab shell prices are healthy. Bring earth protection and respect Ancient Scarab paralyze.

Weapon
Traditional Sai
Level 30 Physical weapon with two slots for early scaling.

Weapon
Nunchaku
Level 40 Earth weapon and one of the best early Monk upgrades.

Legs
Legs of Enlightenment
Strong Monk legs with fist value and useful augment.

Amulet
Dragon Necklace
Good defensive swap for Dragon hunts and fire-heavy moments.
- Pull two to three monsters first, then scale up.
- Use walls to reduce open hits.
- Leave if respawn speed starts forcing ugly pulls.
Objective
Push toward better spell uptime and hunts that reward cleaner rotations.
Level 50 to 70 is the first real Monk power spike. Hero Cave, Lion's Rock and early Carlin Cults reward better spell rotation, walls and controlled pulls.
Level
50+
XP/h
500k
Loot
65k
High early XP. Pull carefully, use ring swaps, and avoid standing open when several lions connect at once.
Level
90+
XP/h
1.2kk
Loot
150k
Solid Monk midgame XP. Use walls and narrow rooms to control pulls; Vile Grandmasters can punish greedy paths.
Level
90+
XP/h
700k-1.3kk
Loot
75k-100k
Community-confirmed for level 100-ish Monks. Good XP with spirits/imbues; avoid full boxes too early.

Weapon
Nunchaku of Enlightenment
Level 50 Physical option for the next progression step.

Weapon
Sai
Level 60 Energy route when monsters favor it.

Armor
Zaoan Monk Robe
Premium-feeling Monk armor with mantra and fist value.

Helmet
Coned Hat of Enlightenment
Level 70 helmet that starts shaping stronger Monk rotations.
- Fight near walls.
- Avoid greedy open-area pulls.
- Build muscle memory for healing and damage rhythm.
Objective
Pick a lane: rush XP, build profit, or unlock bestiary and charms for the next level bracket.
From level 70 to 100, Monk hunts become more flexible. Carlin Cults, Nightmare Scions, Yielothax and Hive help you build XP, profit and bestiary before midgame.
Level
90+
XP/h
700k-1.3kk
Loot
75k-100k
Community-confirmed for level 100-ish Monks. Good XP with spirits/imbues; avoid full boxes too early.
Level
90+
XP/h
1.25kk
Loot
0k-40k
Recommended by Monk players as a level 100 alternative. Good practice for luring without overcommitting.
Level
90+
XP/h
500k-600k
Loot
50k-100k
Chill money option mentioned for level 108 Monk. Safer than many dense physical spawns.
Level
90+
XP/h
750k
Loot
300k
Profit-friendly option for Monks around 90-130. Bring earth/physical awareness and enough capacity.

Weapon
Pair of Iron Fists
Level 80 Physical weapon with two slots, good for imbuement planning.

Weapon
Drachaku
Level 90 Energy weapon and a strong bridge into midgame.

Legs
Legs of Wisdom
Level 80 Monk legs with fist skill and Energy protection.

Ring
Ring of Orange Plasma
Prepare this as your level 100 damage and protection upgrade.
- Rotate hunts based on stamina, market prices and spawn availability.
- Start tracking bestiary progress.
- Do not chase max XP if it forces constant waste.
Monk Leveling Questions
Quick answers for players searching for the best Monk hunts, gear progression and damage routes before level 100.
The safest path starts with Swamp Trolls, Rotworms or Larvas, then moves into Stonerefiners, Coryms, Mother of Scarabs, Lion's Rock, Carlin Cults, Nightmare Scions and Inner Hive depending on your goal.
For this path, Monk should use Physical, Earth and Energy routes. Pick the route that matches the hunt and avoid planning around elements Monk does not naturally use.
Before level 100, the best choice is usually a balance. Rush XP when the spawn is safe, but keep a profit option available so you can pay for weapons, rings, imbuements and supplies.





























