Route
200-400
Party sizes
Duo or 4-players
Main goal
Team XP + profit
Core comp
Knight, Druid, Monk
Best 4-players composition for Monk
The safest high-density setup is Knight + Druid + Monk + Paladin or Sorcerer. Knight blocks, Druid heals, Monk adds damage and backup sustain, and the fourth vocation provides extra clear speed. Duo hunts are still useful when your full team is offline, especially Monk + Knight routes.
Objective
Use stable 4-players routes where the Knight can hold boxes, the Druid can heal consistently and the Monk adds damage plus backup sustain.
Level
200+
XP/h
3.0kk-5.0kk
Loot
Waste-medium
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Keep the Knight pace steady and avoid greedy pulls while charms and protections are still weak.
Level
200+
XP/h
2.8kk-4.6kk
Loot
Medium
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Use it when Bursters are crowded or when the team wants safer income while leveling.
Level
220+
XP/h
2.5kk-4.0kk
Loot
250k-600k
Suggested comp
Monk + Knight
Respect Spellweaver spikes and use fire protection before increasing pull size.
Level
230+
XP/h
3.5kk-5.2kk
Loot
300k-800k
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Start with corridor control and avoid mixing too many rooms before the team has charms.
Objective
Rotate between spectres, Prison and access-based spawns depending on availability, charms and team confidence.
Level
250+
XP/h
3.2kk-5.5kk
Loot
Medium
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Pull less when Hellhounds chain awkwardly; clean boxes matter more than speed here.
Level
250+
XP/h
3.5kk-5.8kk
Loot
Medium-good
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Bring proper physical protection and do not let Arachnophobicas split the box.
Level
270+
XP/h
4.0kk-6.0kk
Loot
Medium-good
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Treat this as a step up in danger; use conservative routes before pushing full speed.
Level
280+
XP/h
3.8kk-5.8kk
Loot
Medium
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Use it when Prison or Spectres are taken and your team wants a less linear spawn.
Objective
Move into harder spawns with better XP ceilings while keeping clean roles: Knight blocks, Druid heals, Monk supports and the fourth vocation clears.
Level
300+
XP/h
4.5kk-7.0kk
Loot
Medium-good
Suggested comp
Monk + Another Vocation
Use ice protection and keep the first loops conservative until the Knight controls boxes cleanly.
Level
300+
XP/h
4.5kk-7.0kk
Loot
Medium-good
Suggested comp
Monk + Another Vocation
Fire protection is the baseline; avoid chain-pulling before the Druid has rhythm.
Level
320+
XP/h
5.0kk-7.5kk
Loot
Medium-good
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Respect Viziers and do not copy high-level pulls too early.
Level
330+
XP/h
3.5kk-5.5kk
Loot
Medium-good
Suggested comp
Monk + Knight
Do not overextend into heavy Guzzlemaw chains without defensive cooldowns ready.
Objective
Use advanced spawns that teach the team positioning, protection swaps and speed control before the next end-game jump.
Level
350+
XP/h
5.0kk-8.0kk
Loot
Good
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Do not treat Falcons as a pure XP rush; survival and clean pulls come first.
Level
350+
XP/h
5.5kk-8.5kk
Loot
Medium
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Use careful pathing and avoid long messy pulls; the spawn punishes panic movement.
Level
370+
XP/h
5.5kk-8.0kk
Loot
Medium-good
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Assign focus targets early and avoid letting Shamans sit untouched too long.
Level
380+
XP/h
5.0kk-7.5kk
Loot
Medium-good
Suggested comp
Knight + Druid + Monk + Paladin or Sorcerer
Use route discipline and earth/physical protection where your gear allows it.
Monk Team Hunt 200-400 Questions
For most teams, the best progression is Spectres or Asuras around 200-250, Prison and Deathlings around 250-300, Courts and Cobras around 300-350, then Falcons, Flimsy Lost Souls, Nagas or Goannas near 350-400.
Use Duo when only one partner is online, usually Monk with Knight. For the strongest XP and safest high-density hunts, use 4-players with Knight, Druid, Monk and Paladin or Sorcerer.
No. Monk is strongest as extra damage, utility and backup healing. Knight should still block and Druid should remain the main healer in hard team hunts.
Both work. Paladin adds stable damage and safety, while Sorcerer usually adds stronger burst and AoE clear. Choose based on player skill, spawn and available gear.








































