Unarmed combat master
Monk uses fist weapons and scales around Fist Fighting, positioning and short rotations.
Monk is a hybrid melee, support and healing vocation. It fights with Fist Fighting Weapons, builds and spends Harmony for heavy hits, and swaps virtues to adapt damage, sustain and party utility.
Style
Melee + support
Weapon
Fist Fighting
Promotion
Exalted Monk at level 20

Monk uses fist weapons and scales around Fist Fighting, positioning and short rotations.
The vocation can heal allies, support the party and keep offensive presence at the same time.
The rotation uses Builder Spells to create Harmony and Spender Spells to convert it into impact.
Vocation identity
When leveling up, Monk receives balanced capacity, health and mana growth.
Capacity
+25 oz per level
Hitpoints
+10 HP per level
Mana
+10 mana per level
Harmony is built with Builder Spells and consumed with Spender Spells, shaping Monk gameplay around preparing, spending and repositioning.
Virtues grant passive bonuses. When Monk builds or spends Harmony, they also trigger passive healing on the lowest-health party member.
Serene is the state where Monk becomes stronger and virtues gain much more value.
Look for hunts where area damage, sustain and short movement reward builder and spender rotations.
Monk acts as close-range damage with support, healing and situational buffs for a steadier party.
Monk grows through fist weapons, proficiency, charms, imbuements and the right virtue choice.
Level 1+
Start by learning which spells build Harmony and which ones spend it.
Level 20
Promotion improves regeneration and opens a more complete stage of the vocation.
Level 60+
From here Monk gets stronger tools for grouped creatures.
Level 150+
Mentor Other and better gear increase Monk value in party and advanced progression.